what is this?

  • This is a research blog for my notes on using locative technologies for cross-continental storytelling and conversation through the collaborative mapping of unmapped desire lines.

    This next iteration of Walking Project, a multi-year performance and cultural exchange project with artists and community participants in Detroit and KwaZulu-Natal, will be launched in late 2006.

    It's designed to be accessible for project participants who have no technology background, as well as other folks interested in the intersection of locative tech with community-centered arts and civic dialogue.
    Erika Block

desire lines, walking & mapping across continents

filling absences

We’ve been thinking about the stories maps tell, not only about the places they locate, but also about the people who make them. Denis Woods says that maps are as important for what they don’t include as for what they do include.

Michel de Certeau writes that “…the operations of walking on can be traced on city maps in such a way as to transcribe their paths…and their trajectories…But these thick or thin curves only refer, like words, to the absence of what has passed by. Surveys of routes miss what was: the act itself of passing by… These fixations constitute procedures for forgetting. The trace left behind is substituted for the practice…It exhibits the (voracious) property that the geographical system has of being able to transform action into legibility, but in doing so it causes a way of being in the world to be forgotten.”

Our walking events and experiences refill these absences and reclaim forgotten actions from the past, in the present. We explore the paths made by people who walk across vacant lots in Detroit and across fields in South Africa -- and what connects them. We look at how people make their own paths; how and why people’s paths cross; how they are formed through culture, geography, language, economics and love; and how changing patterns of movement alter perceptions, attitudes and lives. The stories of these walkers and these communities inhabit the paths of the project – through performance, conversation, installation and mapping, literally and figuratively connecting people who live 8,700 miles apart. The Walking Project is akin to an archaeological excavation in reverse.
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These networks of desire lines are personal, often intimate, maps that tell stories about these shifting communities. They demonstrate differences, and they also illuminate similarities.

There is something worth capturing here – beyond the ephemera of our performances and the shifting geographies of KwaZulu-Natal and Detroit. As Denis Woods maintains, maps offer “…a reality that exceeds our vision, our reach, the span of our days, a reality we achieve no other way. We are always mapping the invisible or the unattainable or the erasable, the future or the past, the whatever-is-not-here-present-to-our-senses-now and, through the gift that the map gives us, transmuting it into everything it is not … into the real.”

cyber desire lines

thinking about the internet as planned highway vs desire lines paradigm
on the surface more about desire lines, but is this true?
how much are web paths determined by the infrastructure, by interface design, by marketing, by .....

can urban planning concepts of desire lines be used to build a better web site, series of sites, games, educational software, operating system, internet, etc.?

does it matter/is it possible to change?
what is this all about?

is desire the point or the pretense?

what are the differences between land and cyber-based desire lines?

initial schematic

Desire_line_schematic_1

ideas behind the schematic

Create alternative maps of “desire lines” in Detroit and KwaZulu-Natal, South Africa by converting GIS data into audio and visual interfaces for both the web and live performance.

Work with musicians and ethnomusicologists to convert data into sounds that reflect indigenous and historical music and sounds in both places.  Incorporate voices and words from walking stories gathered during the project. 

Create visual connections through printed output and projections.  Can use images, pieces of images, graphic elements, artists notions - figure out what the visual vocabulary will be.

As participants in the Walking Project take walks along desire lines, they will carry GPS tracking devices that will transmit data to computers in each country, which will then send information to both sound and image-based programs that can be used by musicians, dj’s/vj’s and other performers. 

During a live performance a dj and a vj in each location will create improvised performance with the sounds and images triggered by  live GPS data that triggers the material.  They will, effectively, be creating maps that connect newly "recorded" networks of desire lines from two (or more) sites. This can be integrated with the theatre piece or as a series of separate events in public spaces both indoors and out. 

The process is layered:
•    first the walkers gather information that hasn’t previously been mapped
•    the information goes to a central database
•    the database sends information via both the web and live performance sites to audio and visual interfaces that transform the information
•    performers create music/soundscapes and images from the transformed information, effectively designing new maps of desire lines and  new ways of networking people living 8700 miles apart
•    the output from live performances will also be streamed across locations and woven together to create another new map
•    the live output will be captured for storage in the database
•    web users will be able to interact with the stored raw output, samples, and the woven map/performances to create their own maps
•    database of maps and raw material can be used to develop interactive installations where people can walk in someone else's shoes, along desire lines thousands of miles away, and even add their own input to the data

By collecting data from walks in both countries, the project connects different communities and facilitates the creation of new ways to map and network - and new ways to create stories.